function onSay(cid, words, param, channel)
	if(param == "") then
		local thisblesscount = 5
		
		for i=1,5 do
			if getPlayerBless(cid, i) then
				thisblesscount = thisblesscount - 1
			end
		end
		
		if(thisblesscount == 0)  then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "The Gods has already bestowed their blessing opon you!")
		elseif doPlayerRemoveMoney(cid, price*(thisblesscount)) == false then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You don't have enough money for blessings.")
		else
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have been blessed by the Gods!")
			for i=1,5 do
				doPlayerAddBless(cid, i)
			end
		end
	end
	--[[else
		local integer blessnum = erghtbless[param]
		
		if ((blessnum == nil) or (blessnum > 5) or (blessnum < 1)) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "There is no such blessing. (1-5 are valid.)")
		end

		if(getPlayerBless(cid, blessnum))  then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "The " .. blesserght[blessnum] .."God has already bestowed this blessing opon you!")
		elseif doPlayerRemoveMoney(cid, price) == false then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You don't have enough money for blessing.")
		else
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have been blessed by the " .. blesserght[blessnum] .." god!")
			doPlayerAddBless(cid, blessnum)
		end
	end]]--
	return false
end

local integer price = 2000

local blesserght={
	[1] = "first",
	[2] = "second",
	[3] = "third",
	[4] = "fourth",
	[5] = "fifth"
}

local erghtbless = {
	["first"] = 1,
	["second"] = 2,
	["third"] = 3,
	["fourth"] = 4,
	["fifth"] = 5
}